Richmond, Paul
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2

FLAME GPU 2: A framework for flexible and performant agent ..:

Richmond, Paul ; Chisholm, Robert ; Heywood, Peter..
Software: Practice and Experience.  53 (2023)  8 - p. 1659-1680 , 2023
 
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4

Validation of Agent-Based Passenger Movement Modeling for R..:

Hayes, Sam ; Charlton, John ; Fletcher, David.
Transportation Research Record: Journal of the Transportation Research Board.  , 2022
 
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5

UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials..:

, In: 2022 IEEE International Conference on Bioinformatics and Biomedicine (BIBM),
Richmond, Paul ; Leach, Matthew ; Heywood, Peter... - p. 3562-3568 , 2022
 
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7

Easy and efficient agent-based simulations with the OpenABL..:

Cosenza, Biagio ; Popov, Nikita ; Juurlink, Ben...
Future Generation Computer Systems.  116 (2021)  - p. 61-75 , 2021
 
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10

Simulating Crowds and Autonomous Vehicles:

, In: Transactions on Computational Science XXXVII; Lecture Notes in Computer Science,
 
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12

Improved GPU near neighbours performance for multi-agent si..:

Chisholm, Robert ; Maddock, Steve ; Richmond, Paul
Journal of Parallel and Distributed Computing.  137 (2020)  - p. 53-64 , 2020
 
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13

Advancing Automatic Code Generation for Agent-Based Simulat..:

, In: Euro-Par 2019: Parallel Processing Workshops; Lecture Notes in Computer Science,
Xiao, Jiajian ; Andelfinger, Philipp ; Cai, Wentong... - p. 308-319 , 2020
 
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14

OpenABLext: An automatic code generation framework for agen..:

Xiao, Jiajian ; Andelfinger, Philipp ; Cai, Wentong...
Concurrency and Computation: Practice and Experience.  32 (2020)  21 - p. , 2020
 
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15

Fast Simulation of Crowd Collision Avoidance:

, In: Advances in Computer Graphics; Lecture Notes in Computer Science,
 
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