Salin, Louis
39  results:
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3

Game Performance:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 1-24 , 2021
 
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4

Level Editor:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 79-118 , 2021
 
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5

Cameras and Layers:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 61-78 , 2021
 
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6

Scripting:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 119-145 , 2021
 
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7

Tying It All Together:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 193-194 , 2021
 
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8

Enemy AI and Algorithms:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 147-169 , 2021
 
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9

Packaging The Game with Bells and Whistles:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 179-191 , 2021
 
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10

The Content Pipeline Tool:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 25-60 , 2021
 
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11

Game State and Gamepad Input:

, In: Game Development with MonoGame,
Salin, Louis ; Morrar, Rami - p. 171-177 , 2021
 
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12

Level Design:

, In: MonoGame Mastery,
Capellman, Jarred ; Salin, Louis - p. 271-316 , 2020
 
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13

Introduction:

, In: MonoGame Mastery,
Capellman, Jarred ; Salin, Louis - p. 1-16 , 2020
 
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15

Audio:

, In: MonoGame Mastery,
Capellman, Jarred ; Salin, Louis - p. 125-145 , 2020
 
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