Santos, Flávia de Souza
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1

Breaking the Wall of E-Waste Recycling Education by Means o..:

, In: Communications in Computer and Information Science; Videogame Sciences and Arts,
 
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A specialized cognitive walkthrough to evaluate digital gam..:

, In: Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion,
 
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PRÁTICAS INTERDISCIPLINARES DE ENSINO DE CIÊNCIAS NA ESCOLA..:

Soares Lemos Shaw, Gisele ; Santos de Souza, Ana Flávia ; Luz Moura, Diego.
Ensino de Ciências e Tecnologia em Revista – ENCITEC.  14 (2024)  1 - p. 67-81 , 2024
 
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SANE – A Journey for Health: Prototype Game Design and a Co..:

, In: 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH),
 
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11

HSCT FOR HEMOGLOBINOPATHIES (2022 UPDATE):

Costa, Thalita Cristina de Mello ; Luiz Guilherme Darrigo Júnior ; Ana Karine Vieira...
JOURNAL OF BONE MARROW TRANSPLANTATION AND CELLULAR THERAPY.  4 (2023)  1 - p. 183 , 2023
 
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A Framework to Semi-automated Usability Evaluations Process..:

, In: Human-Computer Interaction. Theoretical Approaches and Design Methods; Lecture Notes in Computer Science,
 
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14

A specialized cognitive walkthrough to evaluate digital gam..:

, In: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems,
 
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15

HEMATOPOIETIC STEM CELL TRANSPLANTATION IN CHILDREN WITH HE..:

Darrigo Junior, Luiz Guilherme ; Mello Costa, Thalita Cristina ; Vieira, Ana Karine...
JOURNAL OF BONE MARROW TRANSPLANTATION AND CELLULAR THERAPY.  2 (2021)  4 - p. 132 , 2021
 
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