Sanz, Cecilia
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1

La Inteligencia Artificial viste a la moda. Reflexiones sob..:

Sanz, Cecilia
Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología.  , 2024
 
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2

Assessing Participation and Academic Performance in Discuss..:

, In: Communications in Computer and Information Science; Computer Science – CACIC 2023,
 
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3

Entornos virtuales de enseñanza y aprendizaje gamificados a..:

Vera Mora, Glenda Rosalía ; Sanz, Cecilia ; Baldassarri, Sandra.
Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología.  , 2023
 
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4

Propuesta metodológica para la evaluación de la participaci..:

Dieser, Paula ; Sanz, Cecilia ; Zangara, Alejandra
Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología.  , 2023
 
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6

Exergames: Proposal for a gamepad to sense player movements:

Del gener, Aldana ; Sanz, Cecilia ; Iglesias, Luciano
Journal of Computer Science and Technology.  23 (2023)  2 - p. e10 , 2023
 
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7

Analyzing Attendance Indicators in Digital Technologies-Med..:

, In: Communications in Computer and Information Science; Computer Science – CACIC 2022,
Spandre, Omar ; Dieser, Paula ; Sanz, Cecilia - p. 47-58 , 2023
 
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9

Music Recommender Systems: A Review Centered on Biases:

, In: Advances in Speech and Music Technology; Signals and Communication Technology,
 
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10

Systematic Review of Educational Methodologies Implemented ..:

, In: Communications in Computer and Information Science; Computer Science – CACIC 2021,
Spandre, Omar ; Dieser, Paula ; Sanz, Cecilia - p. 49-63 , 2022
 
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11

Visualization Tools for Collaborative Systems: A Systematic..:

, In: Communications in Computer and Information Science; Technologies and Innovation,
 
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12

Virtual Reality Serious Game to Bring the History of Key Fi..:

, In: Communications in Computer and Information Science; Computer Science – CACIC 2020,
 
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13

Serious Mobile Games Development. Possibilities and Challen..:

, In: Communications in Computer and Information Science; Computer Science – CACIC 2020,
 
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14

Mirroring Tools and Interaction Indicators in Collaborative..:

, In: Communications in Computer and Information Science; Technologies and Innovation,
 
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15

Experience Analysis for the Use of Desafiate Serious Game f..:

, In: Computer Science – CACIC 2019; Communications in Computer and Information Science,
 
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