Self, James A.
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3

FlipMe : Exploring Tangible Peer-to-Peer Communication i..:

, In: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion,
Jeong, Wondo ; Self, James ; Oakley, Ian... - p. 207-212 , 2019
 
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4

The Influence of Culture in Product Form Preference as Mome..:

, In: Advances in Intelligent Systems and Computing; Advances in Affective and Pleasurable Design,
Park, Yong Jun ; Kim, Chajoong ; Self, James - p. 48-55 , 2019
 
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Traffico : A Tangible Timetable Delivering Transportatio..:

, In: Proceedings of the 2018 Designing Interactive Systems Conference,
Kim, Juntae ; Self, James A. ; Park, Young-Woo - p. 1229-1234 , 2018
 
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Interdisciplinary: challenges and opportunities for design ..:

Self, James A. ; Evans, Mark ; Jun, Thomas.
International Journal of Technology and Design Education.  29 (2018)  4 - p. 843-876 , 2018
 
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Resolving Wicked Problems: Appositional Reasoning and Sketc..:

Self, James
The Design Journal.  20 (2017)  3 - p. 313-331 , 2017
 
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12

Interdisciplinarity in design education: understanding the ..:

Self, James A. ; Baek, Joon Sang
International Journal of Technology and Design Education.  27 (2016)  3 - p. 459-480 , 2016
 
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