Selgrad, Kai
18  results:
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2

Multi-Layer Depth of Field Rendering with Tiled Splatting:

Franke, Linus ; Hofmann, Nikolai ; Stamminger, Marc.
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  1 (2018)  1 - p. 1-17 , 2018
 
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3

A High-Resolution Compression Scheme for Ray Tracing Subdiv..:

Lier, Alexander ; Martinek, Magdalena ; Stamminger, Marc.
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  1 (2018)  2 - p. 1-17 , 2018
 
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4

CPU-style SIMD ray traversal on GPUs:

, In: Proceedings of the Conference on High-Performance Graphics,
 
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5

A High-Resolution Compression Scheme for Ray Tracing Subdiv..:

Lier, Alexander ; Martinek, Magdalena ; Stamminger, Marc.
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  1 (2018)  2 - p. 1-17 , 2018
 
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6

Multi-Layer Depth of Field Rendering with Tiled Splatting:

Franke, Linus ; Hofmann, Nikolai ; Stamminger, Marc.
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  1 (2018)  1 - p. 1-17 , 2018
 
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12

A High-Performance Image Processing DSL for Heterogeneous A..:

, In: Proceedings of the 9th European Lisp Symposium on European Lisp Symposium,
Selgrad, Kai ; Lier, Alexander ; Dörntlein, Jan.. - p. 38-37 , 2016
 
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13

A Case Study in Implementation-Space Exploration:

, In: Proceedings of the 9th European Lisp Symposium on European Lisp Symposium,
 
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15

Real-time depth of field using multi-layer filtering:

, In: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games,
Selgrad, Kai ; Reintges, Christian ; Penk, Dominik.. - p. 121-127 , 2015
 
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