Sengun, Sercan
48  results:
Search for persons X
?
1

"There's Something About Noura": Exploring Think-Aloud Reas..:

, In: Proceedings of the 2024 ACM Designing Interactive Systems Conference,
Şengün, Sercan ; Salminen, Joni ; Jung, Soon-Gyo.. - p. 1234-1247 , 2024
 
?
2

Through the Looking Glass: The Role of Virtual Mirrors in S..:

, In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia,
Yildirim, Caglar ; Sengun, Sercan ; Akhoroz, Mehmet.. - p. 501-504 , 2023
 
?
3

The Choice of a Persona: An Analysis of Why Stakeholders Ch..:

, In: HCI International 2023 – Late Breaking Papers; Lecture Notes in Computer Science,
Salminen, Joni ; Şengün, Sercan ; Santos, João M.... - p. 288-310 , 2023
 
?
5

Toward Computationally-Supported Roleplaying for Perspectiv..:

, In: Lecture Notes in Computer Science; HCI in Games,
Yildirim, Caglar ; Şengün, Sercan ; Amer, Pakinam.. - p. 154-171 , 2023
 
?
6

Contours of virtual enfreakment in fighting game characters:

Şengün, Sercan ; Mawhorter, Peter ; Bowie-Wilson, James...
Technological Forecasting and Social Change.  180 (2022)  - p. 121707 , 2022
 
?
7

Can Unhappy Pictures Enhance the Effect of Personas? A User..:

Salminen, Joni ; Şengün, Sercan ; Santos, João M...
ACM Transactions on Computer-Human Interaction.  29 (2022)  2 - p. 1-59 , 2022
 
?
8

How does varying the number of personas affect user percept..:

Salminen, Joni ; Jung, Soon-gyo ; Nielsen, Lene..
International Journal of Human-Computer Studies.  168 (2022)  - p. 102915 , 2022
 
?
9

Do players communicate differently depending on the champio..:

Şengün, Sercan ; Santos, Joao M. ; Salminen, Joni..
Technological Forecasting and Social Change.  177 (2022)  - p. 121556 , 2022
 
?
10

Six Degrees of Videogame Narrative:

, In: International Series on Computer Entertainment and Media Technology; Games and Narrative: Theory and Practice,
Sengun, Sercan - p. 3-20 , 2021
 
?
11

An Analysis of the Use of Religious Elements in Assassin's ..:

, In: International Series on Computer Entertainment and Media Technology; Games and Narrative: Theory and Practice,
Mirza, Özge ; Sengun, Sercan - p. 249-265 , 2021
 
?
12

Azeroth Has a Workplace Gender Inequality Problem: Gendered..:

, In: International Series on Computer Entertainment and Media Technology; Games and Narrative: Theory and Practice,
 
?
13

Comparing Persona Analytics and Social Media Analytics for ..:

, In: CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter,
 
?
14

The Relationship Between Cohesive Game Design and Player Im..:

, In: Game User Experience And Player-Centered Design; International Series on Computer Entertainment and Media Technology,
Coutu, Ysabelle ; Chang, Yangyuqi ; Zhang, Wendi. - p. 349-359 , 2020
 
?
15

Integrate: A Digital Game for Testing Conformity in Decisio..:

, In: Game User Experience And Player-Centered Design; International Series on Computer Entertainment and Media Technology,
Kim, Jin H. ; Fan, Sidan ; McCree, Sonya I.. - p. 21-42 , 2020
 
1-15