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Sennersten, Charlotte
21
results:
Search for persons
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Online (21)
Mediatypes
E-Books (1)
Articles (Online) (5)
Bookchapter (Online) (1)
OpenAccess-fulltext (14)
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?
1
A Machine Learning Approach to Simulation of Mallard Moveme..:
Einarson, Daniel
;
Frisk, Fredrik
;
Klonowska, Kamilla
.
Applied Sciences. 14 (2024) 3 - p. 1280 , 2024
Link:
https://doi.org/10.3390/..
?
2
Towards Cognitive Authentication for Smart Healthcare Appli..:
Sodhro, Ali Hassan
;
Sennersten, Charlotte
;
Ahmad, Awais
Sensors. 22 (2022) 6 - p. 2101 , 2022
Link:
https://doi.org/10.3390/..
?
3
Modeling cognitive load and physiological arousal through p..:
Jerčić, Petar
;
Sennersten, Charlotte
;
Lindley, Craig
Multimedia Tools and Applications. 79 (2018) 5-6 - p. 3145-3159 , 2018
Link:
https://doi.org/10.1007/..
?
4
Proceedings of the 1st Conference on Novel Gaze-Controlled ..:
Sundstedt, Veronica
;
Sennersten, Charlotte
, 2011
Link:
https://dl.acm.org/doi/1..
?
5
Deep learning implementations in mining applications: a com..:
Azhari, Faris
;
Sennersten, Charlotte C.
;
Lindley, Craig A.
.
Artificial Intelligence Review. 56 (2023) 12 - p. 14367-14402 , 2023
Link:
https://doi.org/10.1007/..
?
6
Game Play Schemas: From Player Analysis toAdaptive Game Mec..:
Lindley, Craig A.
;
Sennersten, Charlotte C.
;
Wong, Kok Wai
International Journal of Computer Games Technology. 2008 (2008) 1 - p. , 2008
Link:
https://doi.org/10.1155/..
?
7
Game play schemas : from player analysis to adaptive gam..:
, In:
Proceedings of the 2006 international conference on Game research and development
,
Lindley, Craig A.
;
Sennersten, Charlotte C.
- p. 47-53 , 2006
Link:
https://dl.acm.org/doi/1..
?
8
PointCrack3D: Crack Detection in Unstructured Environments ..:
Azhari, Faris
;
Sennersten, Charlotte
;
Milford, Michael
.
http://arxiv.org/abs/2111.11615. , 2021
Link:
http://arxiv.org/abs/211..
?
9
Modeling cognitive load and physiological arousal through p..:
Jerčić, Petar
;
Sennersten, Charlotte
;
Lindley, Craig
Multimedia tools and applications, 1380-7501, 2020, 79:5-6, s. 3145-3159. , 2020
Link:
http://urn.kb.se/resolve..
?
10
A Serious Game using Physiological Interfaces for Emotion R..:
Jerčić, Petar
;
Astor, Philipp J
;
Adam, Marc
...
ECIS 2012 - Proceedings of the 20th European Conference on Information Systems, p. 1-14. , 2012
Link:
http://urn.kb.se/resolve..
?
11
Model-based Simulation Training Supporting Military Operati..:
Sennersten, Charlotte
Blekinge Institute of Technology Doctoral Dissertation Series, 1653-2090. , 2010
Link:
http://urn.kb.se/resolve..
?
12
An Investigation of Visual Attention in FPS Computer Gamepl..:
Sennersten, Charlotte
;
Lindley, Craig
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-7901. , 2009
Link:
http://urn.kb.se/resolve..
?
13
Evaluation of Real-time Eye Gaze Logging by a 3D Game Engin:
Sennersten, Charlotte
;
Lindley, Craig
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-8591. , 2008
Link:
http://urn.kb.se/resolve..
?
14
Gameplay (3D Game Engine + Ray Tracing = Visual Attention t..:
Sennersten, Charlotte
Blekinge Institute of Technology Licentiate Dissertation Series, 1650-2140. , 2008
Link:
http://urn.kb.se/resolve..
?
15
Dissecting Play – Investigating the Cognitive and Emotional..:
Lindley, Craig
;
Nacke, Lennart
;
Sennersten, Charlotte
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-8249. , 2008
Link:
http://urn.kb.se/resolve..
1-15