Setambah, Mohd Afifi Bahurudin
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1

Use of game-based educational entertainment media to foster..:

Yulia, Romadiastri ; Mujiasih, Mujiasih ; Ardani, Riska Ayu.
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia.  10 (2024)  1 - p. 153 , 2024
 
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2

The Role of Thinking Using Problem-Based Learning in Twenty..:

, In: Analyzing Education, Sustainability, and Innovation; SpringerBriefs in Applied Sciences and Technology,
 
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6

Learning Obstacle in the Introduction to Number: A Critical..:

Pauji, Ikbal ; Suryadi, Didi ; Setambah, Mohd Afifi Bin Bahurudin.
Indonesian Journal of Science and Mathematics Education.  6 (2023)  3 - p. 430 , 2023
 
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10

Measurement Model of Reasoning Skills among Science Student..:

SETAMBAH, MOHD AFIFI BAHURUDIN
http://online-journal.unja.ac.id/irje/article/view/4726/8745.  , 2018
 
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11

Usability Adventure Statistics' Module:

Setambah, Mohd Afifi Bahurudin ; Tajudin, Nor'ain Mohd ; Adnan, Mazlini
https://www.ajouronline.com/index.php/AJEEL/article/view/4200/2266.  , 2016
 
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12

Learning Obstacle in the Introduction to Number: A Critical..:

Pauji, Ikbal ; Suryadi, Didi ; Setambah, Mohd Afifi Bin Bahurudin.
http://ejournal.radenintan.ac.id/index.php/IJSME/article/view/19792/6678.  , 2023
 
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