Shapiro, Ari
110  results:
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1

Peter 2.0: Building a Cyborg:

, In: Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive Environments,
Aylett, Matthew Peter ; Shapiro, Ari ; Prasad, Sai... - p. 169-175 , 2022
 
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3

Speech Breathing in Virtual Humans: An Interactive Model an..:

, In: 2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE),
 
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Can a Virtual Human Facilitate Language Learning in a Young..:

, In: Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems,
 
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Can a Signing Virtual Human Engage a Baby's Attention?:

, In: Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents,
 
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6

Learning Perspective Undistortion of Portraits:

, In: 2019 IEEE/CVF International Conference on Computer Vision (ICCV),
Zhao, Yajie ; Huang, Zeng ; Li, Tianye... - p. 7848-7858 , 2019
 
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7

Teaching Language to Deaf Infants with a Robot and a Virtua..:

, In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems,
 
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Addressing Sexist Attitudes on a College Campus through Vir..:

, In: Proceedings of the 18th International Conference on Intelligent Virtual Agents,
Wang, Ning ; Schwartz, David ; Lewine, Gabrielle... - p. 219-226 , 2018
 
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10

Analyzing the Effect of Avatar Self-Similarity on Men and W..:

, In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems,
Wauck, Helen ; Lucas, Gale ; Shapiro, Ari... - p. 1-12 , 2018
 
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11

Just‐in‐time, viable, 3‐D avatars from scans:

Feng, Andrew ; Rosenberg, Evan Suma ; Shapiro, Ari
Computer Animation and Virtual Worlds.  28 (2017)  3-4 - p. , 2017
 
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12

Generating Virtual Avatars with Personalized Walking Gaits ..:

, In: Proceedings of the on Thematic Workshops of ACM Multimedia 2017,
Narang, Sahil ; Best, Andrew ; Shapiro, Ari. - p. 219-227 , 2017
 
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13

Motion recognition of self and others on realistic 3D avata..:

Narang, Sahil ; Best, Andrew ; Feng, Andrew...
Computer Animation and Virtual Worlds.  28 (2017)  3-4 - p. , 2017
 
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15

Study comparing video-based characters and 3D-based charact..:

, In: Proceedings of the 9th International Conference on Motion in Games,
Kang, Sin-Hwa ; Feng, Andrew W. ; Seymour, Mike. - p. 181-186 , 2016
 
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