Sung, Kelvin
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1

Introduction and Learning Environment:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 1-25 , 2023
 
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2

Axis Frames and Vector Components:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 303-347 , 2023
 
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3

Vector Dot Products:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 171-233 , 2023
 
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4

Quaternions and Rotations:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 349-406 , 2023
 
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5

Conclusion:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 407-439 , 2023
 
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6

Vector Cross Products and 2D Planes:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 235-302 , 2023
 
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7

Distances and Bounding Spheres:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 73-95 , 2023
 
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8

Vectors:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 97-169 , 2023
 
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9

Intervals and Bounding Boxes:

, In: Basic Math for Game Development with Unity 3D,
Sung, Kelvin ; Smith, Gregory - p. 27-72 , 2023
 
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11

CourseExpo: An Immersive Collaborative Learning Ecosystem:

, In: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology,
 
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13

Interac table Topographical Map with Remote Cross Reality C..:

, In: 2022 IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA),
Chesnut, Jacob ; Sung, Kelvin - p. 1-5 , 2022
 
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15

Defining Behaviors and Detecting Collisions:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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