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SIGGRAPH Asia 2023 Technical Communications ,
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SynthDa: Exploiting Existing Real-World Data for Usable and..:
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2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) ,
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Exploring Team-based Classroom Experiences in Virtual Reali..:
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2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom) ,
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Exploring Domain Randomization's Effect on Synthetic Data f..:
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2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) ,
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SynDa: A Novel Synthetic Data Generation Pipeline for Activ..:
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Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems ,
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Understanding User Experiences Across VR Walking-in-place L..:
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2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) ,
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Towards a HOI application for digital home assistants:
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Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion ,
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GameLight - Gamification of the Outdoor Cycling Experience:
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Proceedings of the 4th International Workshop on Multimedia for Personal Health & Health Care ,
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Mobile Application for Crowdsourced Gamification of Automat..:
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Proceedings of the Annual Symposium on Computer-Human Interaction in Play ,
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13 Game Lenses for Designing Diverse Interactive Jogging Sy..:
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Proceedings of the Australasian Computer Science Week Multiconference ,
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Understanding players' map exploration styles:
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SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications ,
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A safe low-cost HMD for underwater VR experiences:
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SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications ,
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