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Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play ,
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Accessible Play: Towards Designing a Framework for Customiz..:
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2023 IEEE Conference on Games (CoG) ,
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Representing Player Behaviour via Graph Embedding Technique..:
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Human–Computer Interaction Series; The Authoring Problem ,
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Working with Intelligent Narrative Technologies:
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Entertainment Computing – ICEC 2021; Lecture Notes in Computer Science ,
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What Is a Game Mechanic?:
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Interactive Storytelling; Lecture Notes in Computer Science ,
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The Applicability of Greimassian Semiotics to Meaningful Pr..:
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Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play ,
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Supporting the Design of Flexible Game Systems:
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Interactive Storytelling; Lecture Notes in Computer Science ,
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What Might an Action do? Toward a Grounded View of Actions ..:
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Proceedings of the 14th International Conference on the Foundations of Digital Games ,
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Changes of user experience in an adaptive game : a study..:
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Human-Centered Software Engineering; Lecture Notes in Computer Science ,
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User Evaluations of Virtually Experiencing Mount Everest:
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Interactive Storytelling
7th International Conference on Interactive Digital Storyte...
Lecture Notes in Computer Science ; 8832;SpringerLink, Bücher
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13
Interactive storytelling
4th International Conference on Interactive Digital Storyte...
Lecture notes in computer science ; 7069