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2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) ,
4
Investigating m-health gamification rewards elements for ad..:
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Lecture Notes in Networks and Systems; Information Technology and Systems ,
13
Exploring Users Profile Diversity for Gamification Model De..:
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Entertainment Computing – ICEC 2021; Lecture Notes in Computer Science ,
14
Provenance in Gamification Business Systems:
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Entertainment Computing and Serious Games; Lecture Notes in Computer Science ,
15