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Torres-Barreto, Martha Liliana
75
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Online (75)
Mediatypes
Articles (Online) (26)
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1
Determinantes de la innovación en procesos. Un análisis des..:
Alvarez-Melgarejo, Mileidy
;
Beltrán-Díaz, Albeiro
;
Torres-Barreto, Martha Liliana
Innovar: Revista de ciencias administrativas y sociales. 34 (2024) 91 - p. 1-29 , 2024
Link:
https://www.jstor.org/st..
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2
Análisis de una experiencia de aprendizaje basada en juegos..:
Amaya-Olarte, Nathaly
;
Torres-Barreto, Martha Liliana
;
Plata-Gómez, Karen Rocío
Revista Electrónica de Investigación Educativa. 26 (2024) - p. 1-15 , 2024
Link:
https://doi.org/10.24320..
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3
Design and implementation of a game-based activity to promo..:
Ardila Otero, Carlos Felipe
;
Pérez Rueda, Lissette Vanessa
;
Ballesteros Peña, María Camila
.
Región Científica. , 2023
Link:
https://doi.org/10.58763..
?
4
Game-based exercise focused on emotional intelligence:
González García, Juan Camilo
;
Lozano Pineda, Cristián
;
Cuartas Díaz, Mariana
.
Región Científica. , 2023
Link:
https://doi.org/10.58763..
?
5
Determinantes de la innovación en procesos. Un análisis des..:
Alvarez-Melgarejo, Mileidy
;
Beltrán-Díaz, Albeiro
;
Torres-Barreto, Martha Liliana
Innovar. 34 (2023) 91 - p. , 2023
Link:
https://doi.org/10.15446..
?
6
DidacTIC: Strategy Based on Gamification that Seeks to Cont..:
, In:
Transactions on Computer Systems and Networks; Technology-Enabled Innovations in Education
,
Acosta-Medina, Julieth Katherin
;
Torres-Barreto, Martha Liliana
;
Paba-Medina, Maira Camila
- p. 363-371 , 2022
Link:
https://doi.org/10.1007/..
?
7
Recursos tangibles y capacidades de integración como determ..:
Alvarez-Melgarejo, Mileidy
;
Torres-Barreto, Martha Liliana
Revista Escuela de Administración de Negocios. , 2022
Link:
https://doi.org/10.21158..
?
8
Percepción de uso de "Finatic: una ciudad sostenible", una ..:
Plata-Gómez, Karen Rocío
;
Núñez-Rueda, Silvia Nathalia
;
Torres-Barreto, Martha Liliana
Academia y Virtualidad. 15 (2022) 2 - p. 13-28 , 2022
Link:
https://doi.org/10.18359..
?
9
COMPETENCIAS TRANSVERSALES EN INGENIERÍAS: Una aproximación..:
Torres-Barreto, Martha Liliana
;
Álvarez-Melgarejo, Mileidy
;
Plata-Gómez, Karen Rocío
Panorama. 15 (2021) 28 - p. 124-142 , 2021
Link:
https://doi.org/10.15765..
?
10
Business innovations and their key factors: public funding,..:
Alvarez-Melgarejo, Mileidy
;
Medina Charry, Yojan Sebastián
;
Torres-Barreto, Martha Liliana
Tendencias. 22 (2021) 2 - p. 264-287 , 2021
Link:
https://doi.org/10.22267..
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11
La Tecnología como Posible Solución a los Problemas Educati..:
Torres-Barreto, Martha Liliana
;
Acosta Medina, Julieth Katherin
;
Paba Medina, Maira Camila
Revista Innovación y Desarrollo Sostenible. 1 (2021) 2 - p. 27-35 , 2021
Link:
https://doi.org/10.47185..
?
12
Students' preference for the use of gamification in virtual..:
Acosta-Medina, Julieth Katherin
;
Torres-Barreto, Martha Liliana
;
Cárdenas-Parga, Andrés Felipe
Australasian Journal of Educational Technology. , 2021
Link:
https://doi.org/10.14742..
?
13
Classcraft como herramienta gamificada para la enseñanza de..:
Hernández-Durán, Nicolás
;
Torres-Barreto, Martha Liliana
;
Acuña-Rangel, Mariana
I+D Revista de Investigaciones. 16 (2020) 1 - p. 62-74 , 2020
Link:
https://doi.org/10.33304..
?
14
PRIORIZACIÓN DE COMPETENCIAS CIUDADANAS EN UN CONTEXTO GAMI..:
Paba-Medina, Maira Camila
;
Acosta-Medina, Julieth Katherin
;
Torres-Barreto, Martha Liliana
Panorama. 14 (2020) 27 - p. 51-72 , 2020
Link:
https://doi.org/10.15765..
?
15
DIDACTIC - Aplicación de la Gamificación y la Inteligencia ..:
Torres-Barreto, Martha Liliana
;
Acosta Medina, Julieth Katherin
;
Álvarez Melgarejo, Mileidy
Revista Innovación y Desarrollo Sostenible. 1 (2020) 1 - p. 105-112 , 2020
Link:
https://doi.org/10.47185..
1-15