Trettner, Philip
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2

Compression and rendering of textured point clouds via spar..:

, In: Proceedings of the Conference on High-Performance Graphics,
 
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4

A Three-Level Approach to Texture Mapping and Synthesis on ..:

Schuster, Kersten ; Trettner, Philip ; Schmitz, Patric.
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  3 (2020)  1 - p. 1-19 , 2020
 
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5

High-Performance Image Filters via Sparse Approximations:

Schuster, Kersten ; Trettner, Philip ; Kobbelt, Leif
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  3 (2020)  2 - p. 1-19 , 2020
 
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6

A Three-Level Approach to Texture Mapping and Synthesis on ..:

Schuster, Kersten ; Trettner, Philip ; Schmitz, Patric.
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  3 (2020)  1 - p. 1-19 , 2020
 
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7

High-Performance Image Filters via Sparse Approximations:

Schuster, Kersten ; Trettner, Philip ; Kobbelt, Leif
Proceedings of the ACM on Computer Graphics and Interactive Techniques.  3 (2020)  2 - p. 1-19 , 2020
 
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10

Geodesic Distance Computation via Virtual Source Propagatio:

Trettner, Philip Ulrich ; Bommes, David ; Kobbelt, Leif
info:eu-repo/semantics/altIdentifier/doi/10.18154/RWTH-2021-08503.  , 2021
 
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