Treuille, Adrien
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4

Large-scale finite state game engines:

, In: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation,
Stanton, Matt ; Geddert, Sascha ; Blumer, Adrian... - p. 221-229 , 2016
 
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5

RNA design rules from a massive openlaboratory:

Lee, Jeehyung ; Kladwang, Wipapat ; Lee, Minjae...
Proceedings of the National Academy of Sciences of the United States of America.  111 (2014)  6 - p. 2122-2127 , 2014
 
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6

RNA design rules from a massive open laboratory:

Lee, Jeehyung ; Kladwang, Wipapat ; Lee, Minjae...
Proceedings of the National Academy of Sciences.  111 (2014)  6 - p. 2122-2127 , 2014
 
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7

Self-refining games using player analytics:

Stanton, Matt ; Humberston, Ben ; Kase, Brandon...
ACM Transactions on Graphics (TOG).  33 (2014)  4 - p. 1-9 , 2014
 
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8

Self-refining games using player analytics:

Stanton, Matt ; Humberston, Ben ; Kase, Brandon...
ACM Transactions on Graphics.  33 (2014)  4 - p. 1-9 , 2014
 
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9

Scientific rigor through videogames:

Treuille, Adrien ; Das, Rhiju
Trends in Biochemical Sciences.  39 (2014)  11 - p. 507-509 , 2014
 
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10

Near-exhaustive precomputation of secondary cloth effects:

Kim, Doyub ; Koh, Woojong ; Narain, Rahul...
ACM Transactions on Graphics.  32 (2013)  4 - p. 1-8 , 2013
 
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11

Non-polynomial Galerkin projection on deforming meshes:

Stanton, Matt ; Sheng, Yu ; Wicke, Martin...
ACM Transactions on Graphics (TOG).  32 (2013)  4 - p. 1-14 , 2013
 
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12

Non-polynomial Galerkin projection on deforming meshes:

Stanton, Matt ; Sheng, Yu ; Wicke, Martin...
ACM Transactions on Graphics.  32 (2013)  4 - p. 1-14 , 2013
 
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13

Near-exhaustive precomputation of secondary cloth effects:

Kim, Doyub ; Koh, Woojong ; Narain, Rahul...
ACM Transactions on Graphics (TOG).  32 (2013)  4 - p. 1-8 , 2013
 
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15

Real-time drawing assistance through crowdsourcing:

Limpaecher, Alex ; Feltman, Nicolas ; Treuille, Adrien.
ACM Transactions on Graphics (TOG).  32 (2013)  4 - p. 1-8 , 2013
 
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