Ushaw, Gary
15  results:
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2

A general purpose contention manager for software transacti..:

Shen, Qi ; Sharp, Craig ; Davison, Richard...
Journal of Parallel and Distributed Computing.  139 (2020)  - p. 1-17 , 2020
 
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3

Challenges in Deployment and Configuration Management in Cy..:

, In: Scalable Computing and Communications; Handbook of Integration of Cloud Computing, Cyber Physical Systems and Internet of Things,
 
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4

Aura projection for scalable real-time physics:

, In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games,
 
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5

Lighting and Shadow Techniques for Realistic 3D Synthetic O..:

, In: Proceedings of the 2nd International Conference on Digital Signal Processing,
Mihut, Ana ; Davison, Richard ; Ushaw, Gary. - p. 70-79 , 2018
 
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6

Analysis of Soft Data for Mass Provision of Stereoacuity Te..:

, In: Proceedings of the 2017 International Conference on Digital Health,
Ushaw, Gary ; Sharp, Craig ; Hugill, Jessica... - p. 216-220 , 2017
 
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7

Commodity Video Game Technology in Teletherapy:

, In: Handbook of Digital Games and Entertainment Technologies,
Ushaw, Gary ; Davison, Richard ; Morgan, Graham - p. 431-458 , 2016
 
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8

Toward Consistency of State in MMOGs Through Semantically A..:

Blewitt, William ; Brook, Matthew ; Sharp, Craig..
IEEE Transactions on Emerging Topics in Computing.  3 (2015)  2 - p. 275-288 , 2015
 
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9

Validity of the Microsoft Kinect sensor for assessment of n..:

Stavrakakis, Sophia ; Li, Wei ; Guy, Jonathan H....
Computers and Electronics in Agriculture.  117 (2015)  - p. 1-7 , 2015
 
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10

Benchmarking motion sensing devices for rehabilitative gami..:

, In: Proceedings of the 30th Annual ACM Symposium on Applied Computing,
Ushaw, Gary ; Davison, Richard ; Eyre, Janet. - p. 143-148 , 2015
 
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11

Adopting Best Practices from the Games Industry in Developm..:

, In: Proceedings of the 5th International Conference on Digital Health 2015,
 
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12

Early response markers from video games for rehabilitation ..:

Davison, Richard ; Graziadio, Sara ; Shalabi, Kholood...
ACM SIGAPP Applied Computing Review.  14 (2014)  3 - p. 36-43 , 2014
 
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13

Early response markers from video games for rehabilitation ..:

Davison, Richard ; Graziadio, Sara ; Shalabi, Kholood...
ACM SIGAPP Applied Computing Review.  14 (2014)  3 - p. 36-43 , 2014
 
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14

Applicability of GPGPU Computing to Real-Time AI Solutions ..:

Blewitt, William ; Ushaw, Gary ; Morgan, Graham
IEEE Transactions on Computational Intelligence and AI in Games.  5 (2013)  3 - p. 265-275 , 2013
 
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