Vale Costa, Liliana
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1

Videogame Sciences and Arts: 13th International Conference,.. 

Communications in Computer and Information Science, 1984
Vale Costa, Liliana ; Zagalo, Nelson ; Veloso, Ana Isabel... - 1st ed. 2024 . , 2024
 
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2

Towards a New (Old) Generation of Cyclotourists: Implementi..:

, In: Lecture Notes in Computer Science; Human Aspects of IT for the Aged Population,
 
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3

Remote Work Is Here to Stay! Reflecting on the Emerging Ben..:

, In: Communications in Computer and Information Science; HCI International 2023 Posters,
Marques, Bernardo ; Silva, Samuel ; Maio, Rafael... - p. 253-260 , 2023
 
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5

Senior Citizens as Storytellers: Contribution to Gamified C..:

, In: Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance; Lecture Notes in Computer Science,
 
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7

Senior-Centered Gamification: An Approach for Cyclotourism:

, In: Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance; Lecture Notes in Computer Science,
 
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9

Gameful Tale-Telling and Place-Making from Tourists' Genera..:

, In: Human Aspects of IT for the Aged Population. Healthy and Active Aging; Lecture Notes in Computer Science,
Vale Costa, Liliana ; Veloso, Ana Isabel - p. 661-672 , 2020
 
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10

Footour: Designing and Developing a Location-Based Game for..:

, In: Human Aspects of IT for the Aged Population. Healthy and Active Aging; Lecture Notes in Computer Science,
 
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11

Strategies to Enhance Technology-Based Learning Experiences..:

, In: Lecture Notes in Computer Science; Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments,
 
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12

Methods and Strategies for Involving Older Adults in Brandi..:

, In: Lecture Notes in Computer Science; Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments,
 
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13

Age Stereotyping in the Game Context: Introducing the Game-..:

, In: Lecture Notes in Computer Science; Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments,
 
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14

"Looking up the Camera to Play Right": An Interview Study o..:

, In: Communications in Computer and Information Science; Videogame Sciences and Arts,
 
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15

The Use of Immersive Technologies While Ageing in the Digit..:

, In: Lecture Notes in Computer Science; Human Aspects of IT for the Aged Population,
 
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