Wohlgemuth, Claus
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1

A Qualitative Study on Immersion in Videogames 

, In: Playing with virtuality / Benjamin Bigl; Sebastian Stoppe (eds.)
Avatar-Identification as a Factor Influencing Immersion 
Wohlgemuth, Claus. (2013)  - p. 191-202
Copies:  Zentrale:E03 a tea 866.5/164
 
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5

The handbook for standardized field and laboratory measurem..:

Halbritter, Aud H ; De Boeck, Hans J ; Eycott, Amy E...
https://pub.epsilon.slu.se/16651/1/Halbritter_et_al_200318.pdf.  , 2020
 
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7

The handbook for standardized field and laboratory measurem..:

Halbritter Rechsteiner, Aud Helen ; De Boeck, Hans J ; Eycott, Amy Elizabeth...
https://besjournals.onlinelibrary.wiley.com/doi/full/10.1111/2041-210X.13331.  , 2019
 
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8

The handbook for standardized field and laboratory measurem..:

Halbritter Rechsteiner, Aud Helen ; De Boeck, Hans J ; Eycott, Amy Elizabeth...
https://besjournals.onlinelibrary.wiley.com/doi/full/10.1111/2041-210X.13331.  , 2019
 
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9

The handbook for standardized field and laboratory measurem..:

Halbritter Rechsteiner, Aud Helen ; De Boeck, Hans J ; Eycott, Amy Elizabeth...
https://besjournals.onlinelibrary.wiley.com/doi/full/10.1111/2041-210X.13331.  , 2019
 
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10

The handbook for standardized field and laboratory measurem..:

Halbritter Rechsteiner, Aud Helen ; De Boeck, Hans J ; Eycott, Amy Elizabeth...
https://besjournals.onlinelibrary.wiley.com/doi/full/10.1111/2041-210X.13331.  , 2019
 
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