I agree that this site is using cookies. You can find further informations
here
.
X
Login
My folder (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
Show Desktop-Version
Toggle navigation
Wols, Aniek
11
results:
Search for persons
X
Format
Online (11)
Mediatypes
Articles (Online) (6)
OpenAccess-fulltext (5)
Sorted by: Relevance
Sorted by: Year
?
1
Effectiveness of applied and casual games for young people'..:
Wols, Aniek
;
Pingel, Michelle
;
Lichtwarck-Aschoff, Anna
.
Clinical Psychology Review. 108 (2024) - p. 102396 , 2024
Link:
https://doi.org/10.1016/..
?
2
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Re..:
Bossenbroek, Rineke
;
Wols, Aniek
;
Weerdmeester, Joanneke
...
JMIR Mental Health. 7 (2020) 3 - p. e16066 , 2020
Link:
https://doi.org/10.2196/..
?
3
Mental Health Outcomes of an Applied Game for Children with..:
Schoneveld, Elke A.
;
Wols, Aniek
;
Lichtwarck-Aschoff, Anna
..
Journal of Child and Family Studies. 29 (2020) 8 - p. 2169-2185 , 2020
Link:
https://doi.org/10.1007/..
?
4
The role of motivation to change and mindsets in a game pro..:
Wols, Aniek
;
Poppelaars, Marlou
;
Lichtwarck-Aschoff, Anna
.
Entertainment Computing. 35 (2020) - p. 100371 , 2020
Link:
https://doi.org/10.1016/..
?
5
In-Game Play Behaviours during an Applied Video Game for An..:
Wols, Aniek
;
Lichtwarck-Aschoff, Anna
;
Schoneveld, Elke A.
.
Journal of Psychopathology and Behavioral Assessment. 40 (2018) 4 - p. 655-668 , 2018
Link:
https://doi.org/10.1007/..
?
6
Explicit Mental Health Messaging Promotes Serious Video Gam..:
Poppelaars, Marlou
;
Wols, Aniek
;
Lichtwarck-Aschoff, Anna
.
Frontiers in Psychology. 9 (2018) - p. , 2018
Link:
https://doi.org/10.3389/..
?
7
The Effect of Expectations on Experiences and Engagement wi..:
Wols, Aniek
;
Hollenstein, Tom
;
Lichtwarck-Aschoff, Anna
.
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC8380792/. , 2021
Link:
http://www.ncbi.nlm.nih...
?
8
The Effect of Expectations on Experiences and Engagement wi..:
Wols, Aniek
;
Hollenstein, Tom
;
Lichtwarck-Aschoff, Anna
.
https://research.rug.nl/en/publications/f91a4555-1425-44b6-84c6-8aeaf3e564b5. , 2021
Link:
https://hdl.handle.net/1..
?
9
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Re..:
Bossenbroek, Rineke
;
Wols, Aniek
;
Weerdmeester, Joanneke
...
http://mental.jmir.org/2020/3/e16066/. , 2020
Link:
https://doi.org/10.2196/..
?
10
Explicit Mental Health Messaging Promotes Serious Video Gam..:
Poppelaars, Marlou
;
Wols, Aniek
;
Lichtwarck-Aschoff, Anna
.
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6190858/. , 2018
Link:
http://www.ncbi.nlm.nih...
?
11
Explicit Mental Health Messaging Promotes Serious Video Gam..:
Marlou Poppelaars
;
Aniek Wols
;
Anna Lichtwarck-Aschoff
.
https://www.frontiersin.org/article/10.3389/fpsyg.2018.01837/full. , 2018
Link:
https://doi.org/10.3389/..
1-11