Zaman, Bieke
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2

Board Games as a Research Method: A Case Study on Research ..:

, In: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems,
 
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3

Loot boxes as part of a layered platform ecosystem: A multi..:

Denoo, Maarten ; Declerck, Pieterjan ; Verdoodt, Valerie..
Convergence: The International Journal of Research into New Media Technologies.  , 2024
 
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4

Bridging the Gaps: Participatory Science Communication and ..:

, In: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference,
 
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Counterplay: Circumventing the Belgian Ban on Loot Boxes by..:

Denoo, Maarten ; Dupont, Bruno ; Grosemans, Eva..
Proceedings of the ACM on Human-Computer Interaction.  7 (2023)  CHI PLAY - p. 104-130 , 2023
 
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8

Sparking the academic curriculum with creativity: Students'..:

Dierckx, Chloé ; Zaman, Bieke ; Hannes, Karin
Arts and Humanities in Higher Education.  22 (2022)  1 - p. 3-25 , 2022
 
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9

Going beyond short-term, 'reduced' PD: Towards an encompass..:

Schepers, Selina ; Schoffelen, Jessica ; Zaman, Bieke.
International Journal of Child-Computer Interaction.  33 (2022)  - p. 100484 , 2022
 
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11

The Air Quality Lens: Ambiguity as Opportunity to Reactivat..:

, In: Proceedings of the 2022 ACM Designing Interactive Systems Conference,
 
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13

Disentangling the Motivational Pathways of Recreational Esp..:

, In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems,
 
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14

Think Twice to be Nice? A User Experience Study on a Reflec..:

Royen, Kathleen Van ; Poels, Karolien ; Vandebosch, Heidi.
International Journal of Bullying Prevention.  4 (2021)  1 - p. 23-34 , 2021
 
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15

Can It Hurt to Be Honest About Nudging? the Impact of a (Di..:

, In: Advances in Advertising Research (Vol. XI); European Advertising Academy,
Hallez, Lotte ; Van Roy, Rob ; Zaman, Bieke. - p. 47-61 , 2021
 
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