Zenner, André
52  results:
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1

Beyond the Blink: Investigating Combined Saccadic & Blink-S..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
Zenner, André ; Karr, Chiara ; Feick, Martin.. - p. 1-14 , 2024
 
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2

Touching the Moon: Leveraging Passive Haptics, Embodiment a..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
 
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3

The Impact of Avatar Completeness on Embodiment and the Det..:

, In: Proceedings of the CHI Conference on Human Factors in Computing Systems,
 
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4

Induce a Blink of the Eye: Evaluating Techniques for Trigge..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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5

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reali..:

, In: Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology,
Feick, Martin ; Zenner, André ; Ariza, Oscar... - p. 1-10 , 2023
 
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6

The Staircase Procedure Toolkit: Psychophysical Detection T..:

, In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology,
 
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7

The Detectability of Saccadic Hand Offset in Virtual Realit:

, In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology,
Zenner, André ; Karr, Chiara ; Feick, Martin.. - p. 1-2 , 2023
 
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8

Audio-based Vibrotactile Feedback in Multimodal VR Interact..:

, In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology,
 
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9

Continuous VR Weight Illusion by Combining Adaptive Trigger..:

, In: 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR),
 
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12

VRySmart: a Framework for Embedding Smart Devices in Virtua..:

, In: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems,
 
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13

Propping Up Virtual Reality With Haptic Proxies:

Nilsson, Niels Christian ; Zenner, Andre ; Simeone, Adalberto L.
IEEE Computer Graphics and Applications.  41 (2021)  5 - p. 104-112 , 2021
 
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14

Everyday Proxy Objects for Virtual Reality:

, In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems,
 
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15

Towards Sneaking as a Playful Input Modality for Virtual En..:

, In: 2021 IEEE Virtual Reality and 3D User Interfaces (VR),
 
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