Zhu, Gaoxia
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1

How trait and state positive Emotions, negative Emotions, a..:

Zhu, Gaoxia ; Zheng, Juan ; Ratner, Kaylin...
Contemporary Educational Psychology.  77 (2024)  - p. 102275 , 2024
 
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4

A Virtual Reality Escape Room Game for Learning Computer Ar..:

, In: Intelligent Autonomous Systems 18; Lecture Notes in Networks and Systems,
Hui, Mark Tan Rong ; Liu, Siyuan ; Qiu, Yang.. - p. 385-397 , 2024
 
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5

Effects and mechanisms of analytics‐assisted reflective ass..:

Yang, Yuqin ; Feng, Xueqi ; Zhu, Gaoxia.
Journal of Computer Assisted Learning.  40 (2024)  3 - p. 1098-1122 , 2024
 
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6

Reflective assessment using analytics and artifacts for sca..:

Yang, Yuqin ; Chan, Carol K. K. ; Zhu, Gaoxia..
International Journal of Computer-Supported Collaborative Learning.  19 (2024)  2 - p. 231-272 , 2024
 
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7

Prompt-based and Fine-tuned GPT Models for Context-Dependen..:

, In: Proceedings of the 14th Learning Analytics and Knowledge Conference,
Hou, Chenyu ; Zhu, Gaoxia ; Zheng, Juan... - p. 518-528 , 2024
 
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12

A Software Platform for Evaluating Student Essays in Interd..:

, In: Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky; Communications in Computer and Information Science,
Yee, Bryan Lim Cheng ; Hou, Chenyu ; Zhu, Gaoxia... - p. 645-651 , 2023
 
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14

Analytics‐supported reflective assessment for 6th graders' ..:

Yang, Yuqin ; Zheng, Zhizi ; Zhu, Gaoxia.
British Journal of Educational Technology.  54 (2023)  4 - p. 1025-1045 , 2023
 
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