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ter Vrugte, Judith
15
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Online (15)
Mediatypes
Articles (Online) (10)
OpenAccess-fulltext (5)
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1
Supporting reflection to improve learning from self-generat..:
Eshuis, Elise H.
;
ter Vrugte, Judith
;
de Jong, Ton
Metacognition and Learning. 17 (2022) 3 - p. 691-713 , 2022
Link:
https://doi.org/10.1007/..
?
2
Expert examples and prompted reflection in learning with se..:
Eshuis, Elise H.
;
ter Vrugte, Judith
;
Anjewierden, Anjo
.
Journal of Computer Assisted Learning. 38 (2021) 2 - p. 350-365 , 2021
Link:
https://doi.org/10.1111/..
?
3
Improving the quality of vocational students' collaboration..:
Eshuis, Elise H.
;
ter Vrugte, Judith
;
Anjewierden, Anjo
...
International Journal of Computer-Supported Collaborative Learning. 14 (2019) 1 - p. 53-76 , 2019
Link:
https://doi.org/10.1007/..
?
4
Content integration as a factor in math-game effectiveness:
Vandercruysse, Sylke
;
ter Vrugte, Judith
;
de Jong, Ton
...
Educational Technology Research and Development. 65 (2017) 5 - p. 1345-1368 , 2017
Link:
https://doi.org/10.1007/..
?
5
Computer game-based mathematics education: Embedded faded w..:
ter Vrugte, Judith
;
de Jong, Ton
;
Vandercruysse, Sylke
...
Learning and Instruction. 50 (2017) - p. 44-53 , 2017
Link:
https://doi.org/10.1016/..
?
6
Content integration as a factor in math-game effectiveness:
Vandercruysse, Sylke
;
ter Vrugte, Judith
;
de Jong, Ton
...
Educational Technology Research and Development. 65 (2017) 5 - p. 1345-1368 , 2017
Link:
https://www.jstor.org/st..
?
7
The effectiveness of a math game: The impact of integrating..:
Vandercruysse, Sylke
;
ter Vrugte, Judith
;
de Jong, Ton
...
Computers in Human Behavior. 64 (2016) - p. 21-33 , 2016
Link:
https://doi.org/10.1016/..
?
8
The effect of surprising events in a serious game on learni..:
Wouters, Pieter
;
van Oostendorp, Herre
;
ter Vrugte, Judith
...
British Journal of Educational Technology. 48 (2016) 3 - p. 860-877 , 2016
Link:
https://doi.org/10.1111/..
?
9
How competition and heterogeneous collaboration interact in..:
ter Vrugte, Judith
;
de Jong, Ton
;
Vandercruysse, Sylke
...
Computers & Education. 89 (2015) - p. 42-52 , 2015
Link:
https://doi.org/10.1016/..
?
10
Computer game-based mathematics education: Embedded faded w..:
ter Vrugte, Judith
;
de Jong, A
;
Vercruysse, S
...
0959-4752. , 2017
Link:
https://dspace.library.u..
?
11
Content integration as a factor in mathematics-game effecti..:
Vandercruysse, Sylke
;
ter Vrugte, Judith
;
de Jong, T
...
1556-6501. , 2017
Link:
https://dspace.library.u..
?
12
The Effect of Surprising Events in a Serious Game on Learni..:
Wouters, P.J.M
;
van Oostendorp, H
;
ter Vrugte, Judith
...
0007-1013. , 2017
Link:
https://dspace.library.u..
?
13
Serious support for serious gaming:
Vrugte, Judith ter
http://doc.utwente.nl/100489/1/pdf%20Dissertation%20Judith%20ter%20Vrugte%20-%20Serious%20support%20for%20serious%20gaming%202016%20%28final%29.pdf. , 2016
Link:
http://purl.utwente.nl/p..
?
14
Play your way into math: supporting prevocational students ..:
Vrugte, Judith ter
;
Jong, T. de
http://doc.utwente.nl/93854/1/Vrugte-%20ICLS%202014.pdf. , 2014
Link:
http://purl.utwente.nl/p..
?
15
When a game supports prevocational math education but integ..:
ter Vrugte, J.
;
de Jong, T.
;
Wouters, P.
...
Journal of Computer Assisted Learning. 31 (2015) 5 - p. 462-480 , 2015
Link:
https://doi.org/10.1111/..
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