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The effects of gamification on students' academic achieveme..:
Yildirim, Ibrahim
;
Sen, Sedat
Interactive learning environments. , 2021
Link:
https://doi.org/10.1080/10494820.2019.1636089
RT Journal T1
The effects of gamification on students' academic achievement: a meta-analysis study
UL https://suche.suub.uni-bremen.de/peid=FIS_3383466&Exemplar=1&LAN=DE A1 Yildirim, Ibrahim A1 Sen, Sedat YR 2021 SN 1744-5191 SN 1049-4820 K1 Spielerisches Lernen K1 Digitale Medien K1 Medienkompetenz K1 Lernerfolg K1 Lernspiel K1 Studium K1 Student K1 Online JF Interactive learning environments IS 8 SP 1301 OP 1318 LK http://dx.doi.org/https://doi.org/10.1080/10494820.2019.1636089 DO https://doi.org/10.1080/10494820.2019.1636089 SF ELIB - SuUB Bremen
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