I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
A lighting model for general participating media:
, In:
Proceedings of the 2005 symposium on Interactive 3D graphics and games
,
Hegeman, Kyle
;
Ashikhmin, Michael
;
Premože, Simon
- p. 117-124 , 2005
Link:
https://dl.acm.org/doi/10.1145/1053427.1053446
RT T1
Proceedings of the 2005 symposium on Interactive 3D graphics and games
: T1
A lighting model for general participating media
UL https://suche.suub.uni-bremen.de/peid=acm-1053446&Exemplar=1&LAN=DE A1 Hegeman, Kyle A1 Ashikhmin, Michael A1 Premože, Simon PB ACM YR 2005 K1 graphics hardware K1 illumination K1 participating media K1 path integration K1 scattering K1 Computing methodologies K1 Computer graphics K1 Image manipulation K1 Texturing SP 117 OP 124 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1053427.1053446 DO https://dl.acm.org/doi/10.1145/1053427.1053446 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)