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Optimizing returns in the gaming industry for players and o..:
, In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
,
Barnett, Tristan
;
Clarke, Stephen R.
- p. 212-216 , 2004
Link:
https://dl.acm.org/doi/10.1145/1067343.1067369
RT T1
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
: T1
Optimizing returns in the gaming industry for players and operators of Video Poker machines
UL https://suche.suub.uni-bremen.de/peid=acm-1067369&Exemplar=1&LAN=DE A1 Barnett, Tristan A1 Clarke, Stephen R. PB ACM YR 2004 K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Massively multiplayer online games K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games SP 212 OP 216 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1067343.1067369 DO https://dl.acm.org/doi/10.1145/1067343.1067369 SF ELIB - SuUB Bremen
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