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1 Ergebnisse
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Measuring emotional valence during interactive experiences ..:
, In:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
,
Hazlett, Richard L.
- p. 1023-1026 , 2006
Link:
https://dl.acm.org/doi/10.1145/1124772.1124925
RT T1
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
: T1
Measuring emotional valence during interactive experiences : boys at video game play
UL https://suche.suub.uni-bremen.de/peid=acm-1124925&Exemplar=1&LAN=DE A1 Hazlett, Richard L. PB ACM YR 2006 K1 affect K1 evaluation methods K1 games K1 physiological measurements K1 testing children K1 Human-centered computing K1 Human computer interaction (HCI) K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications SP 1023 OP 1026 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1124772.1124925 DO https://dl.acm.org/doi/10.1145/1124772.1124925 SF ELIB - SuUB Bremen
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