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Designing sound for a pervasive mobile game:
, In:
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
,
Ekman, Inger
;
Ermi, Laura
;
Lahti, Jussi
... - p. 110-116 , 2005
Link:
https://dl.acm.org/doi/10.1145/1178477.1178492
RT T1
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
: T1
Designing sound for a pervasive mobile game
UL https://suche.suub.uni-bremen.de/peid=acm-1178492&Exemplar=1&LAN=DE A1 Ekman, Inger A1 Ermi, Laura A1 Lahti, Jussi A1 Nummela, Jani A1 Lankoski, Petri A1 Mäyrä, Frans PB ACM YR 2005 K1 computer games K1 mobile applications K1 sound design K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interaction paradigms K1 Virtual reality K1 Computing methodologies K1 Computer graphics K1 Graphics systems and interfaces K1 Mixed/augmented reality K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Massively multiplayer online games K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games K1 Interaction techniques K1 Auditory feedback K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games SP 110 OP 116 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1178477.1178492 DO https://dl.acm.org/doi/10.1145/1178477.1178492 SF ELIB - SuUB Bremen
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