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1 Ergebnisse
1
Learning skeletons for shape and pose:
, In:
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
,
Hasler, Nils
;
Thormählen, Thorsten
;
Rosenhahn, Bodo
. - p. 23-30 , 2010
Link:
https://dl.acm.org/doi/10.1145/1730804.1730809
RT T1
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
: T1
Learning skeletons for shape and pose
UL https://suche.suub.uni-bremen.de/peid=acm-1730809&Exemplar=1&LAN=DE A1 Hasler, Nils A1 Thormählen, Thorsten A1 Rosenhahn, Bodo A1 Seidel, Hans-Peter PB ACM YR 2010 K1 linear blend skinning K1 skeleton estimation K1 Computing methodologies K1 Computer graphics K1 Shape modeling K1 Artificial intelligence K1 Computer vision K1 Computer vision representations K1 Hierarchical representations SP 23 OP 30 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1730804.1730809 DO https://dl.acm.org/doi/10.1145/1730804.1730809 SF ELIB - SuUB Bremen
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