I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
Integrating procedural generation and manual editing of vir..:
, In:
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
,
Smelik, Ruben
;
Tutenel, Tim
;
de Kraker, Klaas Jan
. - p. 1-8 , 2010
Link:
https://dl.acm.org/doi/10.1145/1814256.1814258
RT T1
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
: T1
Integrating procedural generation and manual editing of virtual worlds
UL https://suche.suub.uni-bremen.de/peid=acm-1814258&Exemplar=1&LAN=DE A1 Smelik, Ruben A1 Tutenel, Tim A1 de Kraker, Klaas Jan A1 Bidarra, Rafael PB ACM YR 2010 K1 declarative modeling K1 manual modelling K1 procedural methods K1 virtual worlds K1 Computing methodologies K1 Artificial intelligence K1 Computer vision K1 Image and video acquisition K1 3D imaging K1 Computer graphics K1 Animation K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interaction devices K1 Graphics input devices K1 Graphics systems and interfaces K1 Machine learning K1 Machine learning approaches K1 Stochastic games K1 Theory of computation K1 Theory and algorithms for application domains K1 Algorithmic game theory and mechanism design SP 1 OP 8 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1814256.1814258 DO https://dl.acm.org/doi/10.1145/1814256.1814258 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)