I agree that this site is using cookies. You can find further informations
here
.
X
Login
Merkliste (
0
)
Home
About us
Home About us
Our history
Profile
Press & public relations
Friends
The library in figures
Exhibitions
Projects
Training, internships, careers
Films
Services & Information
Home Services & Information
Lending and interlibrary loans
Returns and renewals
Training and library tours
My Account
Library cards
New to the library?
Download Information
Opening hours
Learning spaces
PC, WLAN, copy, scan and print
Catalogs and collections
Home Catalogs and Collections
Rare books and manuscripts
Digital collections
Subject Areas
Our sites
Home Our sites
Central Library
Law Library (Juridicum)
BB Business and Economics (BB11)
BB Physics and Electrical Engineering
TB Engineering and Social Sciences
TB Economics and Nautical Sciences
TB Music
TB Art & Design
TB Bremerhaven
Contact the library
Home Contact the library
Staff Directory
Open access & publishing
Home Open access & publishing
Reference management: Citavi & RefWorks
Publishing documents
Open Access in Bremen
zur Desktop-Version
Toggle navigation
Merkliste
1 Ergebnisse
1
I'm in the game : embodied puppet interface improves ava..:
, In:
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
,
Mazalek, Ali
;
Chandrasekharan, Sanjay
;
Nitsche, Michael
... - p. 129-136 , 2010
Link:
https://dl.acm.org/doi/10.1145/1935701.1935727
RT T1
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
: T1
I'm in the game : embodied puppet interface improves avatar control
UL https://suche.suub.uni-bremen.de/peid=acm-1935727&Exemplar=1&LAN=DE A1 Mazalek, Ali A1 Chandrasekharan, Sanjay A1 Nitsche, Michael A1 Welsh, Tim A1 Clifton, Paul A1 Quitmeyer, Andrew A1 Peer, Firaz A1 Kirschner, Friedrich A1 Athreya, Dilip PB ACM YR 2010 K1 body memory K1 common coding K1 creativity K1 embodied interface K1 puppet K1 tangible user interface K1 video game K1 virtual character K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interaction devices K1 Touch screens K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Massively multiplayer online games K1 Applied computing K1 Arts and humanities K1 Performing arts K1 Law, social and behavioral sciences K1 Psychology K1 Interaction paradigms K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games SP 129 OP 136 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1935701.1935727 DO https://dl.acm.org/doi/10.1145/1935701.1935727 SF ELIB - SuUB Bremen
Export
RefWorks (nur Desktop-Version!)
Flow
(Zuerst in
Flow
einloggen, dann importieren)