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1 Ergebnisse
1
GPU curvature estimation on deformable meshes:
, In:
Symposium on Interactive 3D Graphics and Games
,
Griffin, Wesley
;
Wang, Yu
;
Berrios, David
. - p. 159-166 , 2011
Link:
https://dl.acm.org/doi/10.1145/1944745.1944772
RT T1
Symposium on Interactive 3D Graphics and Games
: T1
GPU curvature estimation on deformable meshes
UL https://suche.suub.uni-bremen.de/peid=acm-1944772&Exemplar=1&LAN=DE A1 Griffin, Wesley A1 Wang, Yu A1 Berrios, David A1 Olano, Marc PB ACM YR 2011 K1 GPU K1 ambient occlusion K1 curvature K1 geometry shader K1 line drawing K1 real-time rendering K1 Computing methodologies K1 Computer graphics K1 Image manipulation K1 Shape modeling K1 Parametric curve and surface models K1 Texturing SP 159 OP 166 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1944745.1944772 DO https://dl.acm.org/doi/10.1145/1944745.1944772 SF ELIB - SuUB Bremen
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