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1 Ergebnisse
1
Biofeedback game design : using direct and indirect phys..:
, In:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
,
Nacke, Lennart Erik
;
Kalyn, Michael
;
Lough, Calvin
. - p. 103-112 , 2011
Link:
https://dl.acm.org/doi/10.1145/1978942.1978958
RT T1
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
: T1
Biofeedback game design : using direct and indirect physiological control to enhance game interaction
UL https://suche.suub.uni-bremen.de/peid=acm-1978958&Exemplar=1&LAN=DE A1 Nacke, Lennart Erik A1 Kalyn, Michael A1 Lough, Calvin A1 Mandryk, Regan Lee PB ACM YR 2011 K1 affective computing K1 affective gaming K1 biofeedback K1 entertainment K1 games K1 physiological input K1 psychophysiology K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Massively multiplayer online games K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games K1 Life and medical sciences K1 Genetics K1 Computational biology K1 Human-centered computing K1 Human computer interaction (HCI) K1 Systems biology SP 103 OP 112 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/1978942.1978958 DO https://dl.acm.org/doi/10.1145/1978942.1978958 SF ELIB - SuUB Bremen
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