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1
Procedural filters for customization of virtual worlds:
, In:
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
,
Tutenel, Tim
;
van der Linden, Roland
;
Kraus, Marnix
.. - p. 1-8 , 2011
Link:
https://dl.acm.org/doi/10.1145/2000919.2000924
RT T1
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
: T1
Procedural filters for customization of virtual worlds
UL https://suche.suub.uni-bremen.de/peid=acm-2000924&Exemplar=1&LAN=DE A1 Tutenel, Tim A1 van der Linden, Roland A1 Kraus, Marnix A1 Bollen, Bart A1 Bidarra, Rafael PB ACM YR 2011 K1 procedural content generation K1 procedural filters K1 semantics K1 virtual worlds K1 Computing methodologies K1 Computer graphics K1 Animation K1 Artificial intelligence K1 Computer vision K1 Image and video acquisition K1 3D imaging K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interaction devices K1 Graphics input devices K1 Theory of computation K1 Theory and algorithms for application domains K1 Algorithmic game theory and mechanism design K1 Graphics systems and interfaces K1 Machine learning K1 Machine learning approaches K1 Stochastic games SP 1 OP 8 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/2000919.2000924 DO https://dl.acm.org/doi/10.1145/2000919.2000924 SF ELIB - SuUB Bremen
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