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1 Ergebnisse
1
Feedback in low vs. high fidelity visuals for game prototyp..:
, In:
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques
,
Köhler, Barbara
;
Haladjian, Juan
;
Simeonova, Blagina
. - p. 42-47 , 2012
Link:
https://dl.acm.org/doi/10.5555/2663700.2663709
RT T1
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques
: T1
Feedback in low vs. high fidelity visuals for game prototypes
UL https://suche.suub.uni-bremen.de/peid=acm-2663709&Exemplar=1&LAN=DE A1 Köhler, Barbara A1 Haladjian, Juan A1 Simeonova, Blagina A1 Ismailović, Damir PB IEEE Press YR 2012 K1 game engineering K1 serious games K1 style K1 styling K1 Human-centered computing K1 Human computer interaction (HCI) K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Massively multiplayer online games K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games SP 42 OP 47 LK http://dx.doi.org/https://dl.acm.org/doi/10.5555/2663700.2663709 DO https://dl.acm.org/doi/10.5555/2663700.2663709 SF ELIB - SuUB Bremen
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