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1 Ergebnisse
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Procedural Content Generation for Game Props? A Study on th..:
Korn, Oliver
;
Blatz, Michael
;
Rees, Adrian
...
Computers in Entertainment (CIE). 15 (2017) 2 - p. 1-15 , 2017
Link:
https://dl.acm.org/doi/10.1145/2974026
RT Journal T1
Procedural Content Generation for Game Props? A Study on the Effects on User Experience
UL https://suche.suub.uni-bremen.de/peid=acm-2974026&Exemplar=1&LAN=DE A1 Korn, Oliver A1 Blatz, Michael A1 Rees, Adrian A1 Schaal, Jakob A1 Schwind, Valentin A1 Görlich, Daniel PB ACM YR 2017 SN 1544-3574 K1 Procedural content generation K1 algorithms K1 game design K1 Computing methodologies K1 Modeling and simulation K1 Simulation types and techniques K1 Social and professional topics K1 Professional topics K1 Management of computing and information systems K1 Project and people management K1 Software and its engineering K1 Software creation and management K1 Software development process management K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Software notations and tools K1 Software configuration management and version control systems JF Computers in Entertainment (CIE) VO 15 IS 2 SP 1 OP 15 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/2974026 DO https://dl.acm.org/doi/10.1145/2974026 SF ELIB - SuUB Bremen
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