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StandUp : understanding body-part and gestural preferenc..:
, In:
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering
,
Dev, Kapil
;
Villar, Nicolas
;
Lau, Manfred
- p. 97-102 , 2016
Link:
https://dl.acm.org/doi/10.5555/2981324.2981338
RT T1
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering
: T1
StandUp : understanding body-part and gestural preferences for first-person 3D modeling
UL https://suche.suub.uni-bremen.de/peid=acm-2981338&Exemplar=1&LAN=DE A1 Dev, Kapil A1 Villar, Nicolas A1 Lau, Manfred PB Eurographics Association YR 2016 K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interaction paradigms K1 Computing methodologies K1 Computer graphics K1 Shape modeling K1 Software and its engineering K1 Software notations and tools K1 Development frameworks and environments K1 Application specific development environments SP 97 OP 102 LK http://dx.doi.org/https://dl.acm.org/doi/10.5555/2981324.2981338 DO https://dl.acm.org/doi/10.5555/2981324.2981338 SF ELIB - SuUB Bremen
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