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1 Ergebnisse
1
How SIGGRAPH research is utilized in games:
, In:
ACM SIGGRAPH 99 Conference abstracts and applications
,
Hecker, Chris
;
Dunne, Alex
;
Yu, Alan
... - p. 147-148 , 1999
Link:
https://dl.acm.org/doi/10.1145/311625.311933
RT T1
ACM SIGGRAPH 99 Conference abstracts and applications
: T1
How SIGGRAPH research is utilized in games
UL https://suche.suub.uni-bremen.de/peid=acm-311933&Exemplar=1&LAN=DE A1 Hecker, Chris A1 Dunne, Alex A1 Yu, Alan A1 Blackley, Seamus A1 Lincroft, Peter A1 Muratori, Casey A1 Persson, Michael "Saxs" PB ACM YR 1999 K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Massively multiplayer online games K1 Theory of computation K1 Theory and algorithms for application domains K1 Algorithmic game theory and mechanism design K1 Social and professional topics K1 Professional topics K1 Computing profession K1 Computing organizations K1 Document management and text processing K1 Document capture K1 Graphics recognition and interpretation K1 Computing methodologies K1 Computer graphics SP 147 OP 148 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/311625.311933 DO https://dl.acm.org/doi/10.1145/311625.311933 SF ELIB - SuUB Bremen
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