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The impact of opt-in gamification on students' grades in a ..:
, In:
Proceedings of the 21st ACM/IEEE International Conference on Model Driven Engineering Languages and Systems: Companion Proceedings
,
Fernandez-Reyes, Kiko
;
Clarke, Dave
;
Hornbach, Janina
- p. 90-97 , 2018
Link:
https://dl.acm.org/doi/10.1145/3270112.3270118
RT T1
Proceedings of the 21st ACM/IEEE International Conference on Model Driven Engineering Languages and Systems: Companion Proceedings
: T1
The impact of opt-in gamification on students' grades in a software design course
UL https://suche.suub.uni-bremen.de/peid=acm-3270118&Exemplar=1&LAN=DE A1 Fernandez-Reyes, Kiko A1 Clarke, Dave A1 Hornbach, Janina PB ACM YR 2018 K1 UML K1 education K1 gamification K1 software design K1 Applied computing K1 Education K1 Software and its engineering K1 Software notations and tools K1 System description languages K1 Unified Modeling Language (UML) K1 Social and professional topics K1 Professional topics K1 Computing education K1 Computing education programs K1 Software engineering education SP 90 OP 97 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3270112.3270118 DO https://dl.acm.org/doi/10.1145/3270112.3270118 SF ELIB - SuUB Bremen
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