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1 Ergebnisse
1
Gamification of Learning in Tourism Industry : A case st..:
, In:
Proceedings of the 2018 2nd International Conference on Education and E-Learning
,
Yang, Chin-Cheng
;
Sia, Wei Yeng
;
Tseng, Yi-Chiao
. - p. 191-195 , 2018
Link:
https://dl.acm.org/doi/10.1145/3291078.3291113
RT T1
Proceedings of the 2018 2nd International Conference on Education and E-Learning
: T1
Gamification of Learning in Tourism Industry : A case study of Pokémon Go
UL https://suche.suub.uni-bremen.de/peid=acm-3291113&Exemplar=1&LAN=DE A1 Yang, Chin-Cheng A1 Sia, Wei Yeng A1 Tseng, Yi-Chiao A1 Chiu, Jui-Chang PB ACM YR 2018 K1 Gamification of learning K1 Location-based game K1 Motivation K1 Sport Involvement K1 Tourism Benefit K1 Information systems K1 Information systems applications K1 Mobile information processing systems SP 191 OP 195 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3291078.3291113 DO https://dl.acm.org/doi/10.1145/3291078.3291113 SF ELIB - SuUB Bremen
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