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1 Ergebnisse
1
The Mood Game - How to Use the Player's Affective State in ..:
, In:
Proceedings of Mensch und Computer 2019
,
Halbhuber, David
;
Fehle, Jakob
;
Kalus, Alexander
... - p. 867-870 , 2019
Link:
https://dl.acm.org/doi/10.1145/3340764.3345369
RT T1
Proceedings of Mensch und Computer 2019
: T1
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom
UL https://suche.suub.uni-bremen.de/peid=acm-3345369&Exemplar=1&LAN=DE A1 Halbhuber, David A1 Fehle, Jakob A1 Kalus, Alexander A1 Seitz, Konstantin A1 Kocur, Martin A1 Schmidt, Thomas A1 Wolff, Christian PB ACM YR 2019 K1 affective computing K1 dynamic game balancing K1 emotion detection K1 game engineering K1 gaming K1 space invaders K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interactive systems and tools K1 User interface programming SP 867 OP 870 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3340764.3345369 DO https://dl.acm.org/doi/10.1145/3340764.3345369 SF ELIB - SuUB Bremen
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