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1 Ergebnisse
1
To Make Sense of Procedurally Generated Dungeons:
, In:
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
,
Tolinsson, Simon
;
Flodhag, Alexander
;
Alvarez, Alberto
. - p. 384-387 , 2020
Link:
https://dl.acm.org/doi/10.1145/3383668.3419890
RT T1
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
: T1
To Make Sense of Procedurally Generated Dungeons
UL https://suche.suub.uni-bremen.de/peid=acm-3419890&Exemplar=1&LAN=DE A1 Tolinsson, Simon A1 Flodhag, Alexander A1 Alvarez, Alberto A1 Font, Jose PB ACM YR 2020 K1 mixed-initiative co-creativity K1 procedural content generation K1 Applied computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games K1 Computing methodologies K1 Artificial intelligence SP 384 OP 387 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3383668.3419890 DO https://dl.acm.org/doi/10.1145/3383668.3419890 SF ELIB - SuUB Bremen
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