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1 Ergebnisse
1
Generative Audio and Real-Time Soundtrack Synthesis in Gami..:
, In:
32nd Australian Conference on Human-Computer Interaction
,
Bossalini, Cameron
;
Raffe, William
;
Andres Garcia, Jaime
- p. 281-292 , 2020
Link:
https://dl.acm.org/doi/10.1145/3441000.3441075
RT T1
32nd Australian Conference on Human-Computer Interaction
: T1
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments : An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces.
UL https://suche.suub.uni-bremen.de/peid=acm-3441075&Exemplar=1&LAN=DE A1 Bossalini, Cameron A1 Raffe, William A1 Andres Garcia, Jaime PB ACM YR 2020 K1 Audio K1 Chord K1 Game Music K1 Generative Audio K1 MIDI K1 Music K1 Pitch K1 Rhythm K1 Semitone K1 Spatialization K1 Synthesizer K1 VST K1 Applied computing K1 Arts and humanities K1 Sound and music computing K1 Computers in other domains K1 Personal computers and PC applications K1 Computer games SP 281 OP 292 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3441000.3441075 DO https://dl.acm.org/doi/10.1145/3441000.3441075 SF ELIB - SuUB Bremen
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