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1 Ergebnisse
1
The Journey: An AR Gamified Mobile Application for Promotin..:
, In:
Adjunct Proceedings of the 30th ACM Conference on User Modeling, Adaptation and Personalization
,
Odenigbo, Ifeanyi Paul
;
Reen, Jaisheen Kour
;
Eneze, Chimamaka
.. - p. 342-353 , 2022
Link:
https://dl.acm.org/doi/10.1145/3511047.3537652
RT T1
Adjunct Proceedings of the 30th ACM Conference on User Modeling, Adaptation and Personalization
: T1
The Journey: An AR Gamified Mobile Application for Promoting Physical Activity in Young Adults
UL https://suche.suub.uni-bremen.de/peid=acm-3537652&Exemplar=1&LAN=DE A1 Odenigbo, Ifeanyi Paul A1 Reen, Jaisheen Kour A1 Eneze, Chimamaka A1 Friday, Aniefiok A1 Orji, Rita PB ACM YR 2022 K1 Augmented Reality K1 Exergaming K1 Persuasive Technology K1 Physical activities K1 Virtual Reality K1 Human-centered computing K1 Human computer interaction (HCI) K1 Interaction paradigms K1 Mixed/augmented reality K1 Virtual reality K1 Computing methodologies K1 Computer graphics K1 Graphics systems and interfaces SP 342 OP 353 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3511047.3537652 DO https://dl.acm.org/doi/10.1145/3511047.3537652 SF ELIB - SuUB Bremen
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