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1 Ergebnisse
1
Accessibility of Kahoot! And Quizizz : Utilizing educati..:
, In:
Proceedings of the 11th International Conference on Communities and Technologies
,
Forssell, Mirkka
;
Hassan, Lobna
;
Turunen, Markku
. - p. 75-84 , 2023
Link:
https://dl.acm.org/doi/10.1145/3593743.3593760
RT T1
Proceedings of the 11th International Conference on Communities and Technologies
: T1
Accessibility of Kahoot! And Quizizz : Utilizing educational games with Elderly Students
UL https://suche.suub.uni-bremen.de/peid=acm-3593760&Exemplar=1&LAN=DE A1 Forssell, Mirkka A1 Hassan, Lobna A1 Turunen, Markku A1 Aura, Isabella PB ACM YR 2023 K1 Accessibility K1 Educational games K1 Elderly K1 Kahoot! K1 Lifelong learning K1 Quizizz K1 Usability K1 Human-centered computing K1 Social and professional topics K1 Applied computing K1 Human computer interaction (HCI) K1 User characteristics K1 Education K1 Information systems K1 Information systems applications K1 Multimedia information systems K1 Professional topics K1 Computing profession K1 Computers in other domains K1 Personal computers and PC applications K1 Software and its engineering K1 Software organization and properties K1 Contextual software domains K1 Virtual worlds software K1 Interactive games SP 75 OP 84 LK http://dx.doi.org/https://dl.acm.org/doi/10.1145/3593743.3593760 DO https://dl.acm.org/doi/10.1145/3593743.3593760 SF ELIB - SuUB Bremen
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