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1 Ergebnisse
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Exploring an artificial intelligence–based, gamified phone ..:
Braga, Bianca C
;
Nguyen, Phuong Hong
;
Aberman, Noora-Lisa
...
JMIR Formative Research. , 2022
Link:
https://doi.org/10.2196/35197
RT Journal T1
Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
UL https://suche.suub.uni-bremen.de/peid=base-ftifpriir:oai:ebrary.ifpri.org:p15738coll5_8319&Exemplar=1&LAN=DE A1 Braga, Bianca C A1 Nguyen, Phuong Hong A1 Aberman, Noora-Lisa A1 Doyle, Frank A1 Folson, Gloria A1 Hoang, Nga A1 Huynh, Phuong A1 Koch, Bastien A1 McCloskey, Peter A1 Tran, Lan A1 Hughes, David A1 Gelli, Aulo PB JMIR Publications YR 2022 K1 VIET NAM K1 VIETNAM K1 SOUTH EAST ASIA K1 ASIA K1 adolescents K1 nutrition K1 foods K1 poverty K1 technology K1 diet K1 dietary quality K1 food choices K1 gamification K1 low- and middle-income country K1 smartphone app K1 mobile phone JF JMIR Formative Research LK http://dx.doi.org/https://doi.org/10.2196/35197 DO https://doi.org/10.2196/35197 SF ELIB - SuUB Bremen
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