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1 Ergebnisse
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Gamification as a methodological strategy at the University..:
González-Limón, Myriam
;
Rodríguez-Ramos, Asunción
;
Padilla-Carmona, María Teresa
https://recyt.fecyt.es/index.php/pixel/article/view/90394/67685. , 2021
Link:
https://recyt.fecyt.es/index.php/pixel/article/view/90..
RT Journal T1
Gamification as a methodological strategy at the University. The case of BugaMAP: students' perceptions and evaluations: [Gamification as a methodological strategy at the University. The case of BugaMAP: students' perceptions and evaluations] ; La gamificación como estrategia metodológica en la Universidad. El caso de BugaMAP: percepciones y valoraciones de los estudiantes: [Gamification as a methodological strategy at the University. The case of BugaMAP: students' perceptions and evaluations]
UL https://suche.suub.uni-bremen.de/peid=base-ftrecyt:oai:recyt.fecyt.es:article_90394&Exemplar=1&LAN=DE A1 González-Limón, Myriam A1 Rodríguez-Ramos, Asunción A1 Padilla-Carmona, María Teresa PB Servicio de Publicaciones Universidad de Sevilla YR 2021 K1 estudio de caso K1 universidad K1 juego educativo K1 método de aprendizaje K1 tecnologías de la información K1 case study K1 university K1 educational game K1 active method K1 information technologies JF https://recyt.fecyt.es/index.php/pixel/article/view/90394/67685 LK http://dx.doi.org/https://recyt.fecyt.es/index.php/pixel/article/view/90394 DO https://recyt.fecyt.es/index.php/pixel/article/view/90394 SF ELIB - SuUB Bremen
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