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1 Ergebnisse
1
Gamifying Higher Education. Beyond Badges, Points and Leade..:
Fischer, Helge
;
Heinz, Matthias
;
Schlenker, Lars
.
978-3-95908-144-3. , 2016
Link:
https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-33..
RT Journal T1
Gamifying Higher Education. Beyond Badges, Points and Leaderboards
UL https://suche.suub.uni-bremen.de/peid=base-fttudresden:oai:qucosa:de:qucosa:33950&Exemplar=1&LAN=DE A1 Fischer, Helge A1 Heinz, Matthias A1 Schlenker, Lars A1 Follert, Fabiane PB TUDpress YR 2016 K1 GeNeMe 2016 K1 Online-Bildung K1 Gamification K1 Lernmanagementsysteme K1 Hochschulbildung K1 Online Education K1 Learning Management Systems K1 Higher Education K1 info:eu-repo/classification/ddc/330 K1 ddc:330 JF 978-3-95908-144-3 LK http://dx.doi.org/https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-339501 DO https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa2-339501 SF ELIB - SuUB Bremen
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